Melee is one of the three main Combat styles, alongside Ranged and Magic. Damage Reduction, Hitpoints, and Auto Eat tier are all taken into account when considering how much damage the player can take before being able to die. i.e 25 attack speed, max crit chance. Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Call Spell. To access it, you need to purchase a Map to the Unhallowed Wasteland. Melvor Idle is a Web-Based Idle RPG Inpsired by RuneScape, and published by Jagex. Passive: +10% Melee Maximum Hit and +10% chance to stun when hitting with a Melee attack (once per turn). But swords are best for defense and attack, scimitar for strength. Ranged strength bonus: Determines your max hit. Passive: Reflects up to 25% of damage dealt to you (Reflect dmg cannot activate more than once per enemy turn. While the main article has more information, it is recommended to complete the slayer areas in the following order: Because Bane uses the modifiers from the Slayer Area you fight him in, you should always fight him in the Perilous Peaks. Particularly useful for the earlier stages of Expansion Combat where the player can be hampered by the dps requirement of dungeon bosses. The Meteorite Staff can also be crafted at Runecrafting level 115, which allows the casting of Meteor Shower when equipped. Also, +4% Damage Reduction when at 100% Hitpoints. When equipped with Burning Madness Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning. Beyond just stats, many pieces of equipment have passive effects that increase stats that don't directly make the player better in combat. For example, the Ragnar Godsword has a +125 Slash Bonus but a -4 Stab Bonus, making it substantially more accurate when using the Slash attack style than it is when using Stab. Magic. Defence is one of the seven Combat skills in Melvor Idle. Reduces the Fire Rune cost of Magic Spells by 3 when equipped as a Weapon. The "Extend Task" button will charge another fee of, Any time the player kills one of these monsters, they will be awarded, Any task that is completed will automatically end and be replaced with a different task of the same difficulty, combat will continue with the current monster and the player will stop earning. Passive: +20% Reflect Damage and +10% chance to ignore Stuns and Freezes. It can make the difference in literal days of grinding. You're right: 2H for me is 9% better for training defense. The other aspect of Slayer is Slayer Tasks: a "bounty" rewarded for killing a number of enemies: It is recommended to start with Slayer Tasks as early as possible, working towards unlocking Auto Slayer as the primary goal. It simulates combat at high speeds using the games own code, so it's quite accurate. Reduces the Earth Rune cost of Magic Spells by 5 when equipped as a Weapon. Reduces the Earth Rune cost of Magic Spells by 3 when equipped as a Weapon. There are two Magic attack styles: Magic and Defensive. With Auto Eat, the type of food does not matter as long as one does not run out of it. Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Wrath Spell. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. +10% chance to preserve resources when Runecrafting runes. +50% bonus Slayer XP, +5% chance to receive double loot, +30% Slayer Area Effect Negation, +8% damage to Slayer Tasks, and +8% Slayer Coins per piece. +5% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. [CDATA[ Melee weapons and armor can be made using the Smithing skill or received as drops from various Monsters or Dungeons. Curses and Auroras can add a lot of damage, but are entirely optional as they increase the amount of runes required to. Auto Eat Threshold is the HP value necessary to trigger Auto Eat, lowering the necessary HP/DR required. These 3 monsters drop fragments for the T90 (tier, or level requirement) weapons, high level and powerful weapons that are extremely helpful in completing the following Slayer Area, as well as the Impending Darkness Event. These monsters drop useful items and are good targets for gaining experience with. you drop fragments for from griffins / pegasus. Passive: +10% Melee Maximum Hit and +10% chance to stun when hitting with a Melee attack (once per turn). The primary goal of this section is to replace all equipment and weapons obtained from non-combat skills with upgrades obtained from combat. Enemies have -5% Damage Reduction. When cast, all curses remain in effect for 3 attack turns. Into the Mist is one of the most difficult challenges in the game. The Melee icon () is the same as the Attack icon. This guide will break the game into multiple sections and try to give advice for each. Combat in the follows a similar progression to the base game, and will be divided into three parts, the Early Expansion, the Mid Expansion, and the End Expansion. The Dragonfire Shield and the Scaled Shield are two important items that should not be skipped. Press question mark to learn the rest of the keyboard shortcuts. Each weapon is upgraded by combining 100 fragments, and the fragments have a 2% drop rate. It is impossible to use only one style throughout the game if you wish to complete all content. There is a very high chance this includes you. Therefore, it is 'simpler' to complete all 40 tasks while having only Perilous Peaks unlocked, as the only necessity is to meet the DR checkpoints of each monster. +6% Accuracy Rating when using Surge spells, +5% Accuracy Rating when using Archaic Spells that use Poison Runes, +5% Accuracy Rating when using Archaic Spells that use Infernal Runes, +5% Accuracy Rating when using Archaic Spells that use Lightning Runes, +10% Accuracy Rating when using Archaic Spells that use Poison Runes, +10% Accuracy Rating when using Archaic Spells that use Infernal Runes, +10% Accuracy Rating when using Archaic Spells that use Lightning Runes, +15% Accuracy Rating when using Archaic Spells that use Poison Runes, +15% Accuracy Rating when using Archaic Spells that use Infernal Runes, +15% Accuracy Rating when using Archaic Spells that use Lightning Runes, Apply Despair Curse to the Target on spawn or revive, +20% chance to apply Frostburn when attacking. When equipped with Nature's Blessing Ring: +50% Hitpoint Regeneration, +40 Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit when using Nature spells. It will cover the God Dungeons and conclude with guidance for late game content. Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. Scim is better dps.End game you want the dragon and then ancient claw as the best weapons. Enemy Damage Reduction is decreased by flat -10%. +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece. Question about the Steam overlay notifications while in-game. +10% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. sszes Tmk . melvor idle best defense training weapon.Posted on 15 juin 2022 15 juin 2022 .. About this game. Make sure to click on the defense attack style instead of atk or str, and battle whatever lets you do the most damage in the least amount of time. Is the best way to train defense by equipping your highest level shield and doing defense and battling things. 2h has higher max hit (obv) but MUCH . This page has been accessed 751,959 times. Upgrading this as quickly as possible is critical. Passive: +10% chance to ignore Stuns and Freezes. Auroras, such as Surge II for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. Magic Curses and Auroras can be used without a magic weapon. Each has a separate attack bonus stat associated with it, and most melee weapons have different bonuses for different styles. It is recommended to choose a spell, staff, robes, and aurora that use as many of the same primary Elemental Runes as possible. Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. Attack 5 times for 170 damage each (Can miss). Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Call Spell. Magic is a time consuming but rewarding Combat Style due to the sheer prevalence of Melee enemies. It is one of three skills (along with Hitpoints and Prayer) that is always used when determining a player or monster's Combat Level regardless of what combat style they are strongest with. When to complete Master Slayer Tasks: Before or after ITM, https://wiki.melvoridle.com/index.php?title=Combat_Guide&oldid=60597, Pages with non-numeric formatnum arguments. If the player has multiple items that grant a special attack, and the combined total adds to greater than 100%, the game will attempt to normalize the chance of using either attack. Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks. Here's an example of the gear required for melee: For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Unlike most other robe sets, also includes a pair of. This stat can be found on: These are included on all weapons, and some pieces of armor. This timer can be reduced with the following effects: Magic armor and weapons focus on 2 stats: Additionally, Magic also benefits from Rune Preservation Chance and Rune Cost Reduction. (Item doubling does not apply), +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled), +100% Chance to gain +1 additional resource in Fishing. One item is consumed per Fishing action. Combination Runes are a good way to level Runecrafting as they are worth significantly more XP than their individual counterparts; crafting combination runes for spells you plan to use is a great way to make more efficient use of your Runecrafting leveling. +15% Magic Damage Bonus from Equipment and +25% Summoning Maximum Hit. Here are the variables I was testing, I believe all Skillcapes have the same bonuses, The Ice Arrows are just so I am not wasting a bank slot. Unlike with Ancient Magicks, damage modifiers from Equipment, Prayer, and Potions will apply to Archaic Magicks. -1 Prayer Point Cost for Prayers and +5% Chance To Preserve Prayer Points. Reduces the Despair Rune cost of Magic Spells by 5 when equipped as a Weapon. It's a very useful tool throughout the game. You hurl large pods filled with poisonous gas at the enemy that burst open into a noxious cloud of gas that deals damage equal to 100% of your max hit 10 times over 4.5s. If playing Hardcore or +5% Melee Accuracy Rating and +5% Melee Maximum Hit. Curses and damage modifying Auroras can also be used, though Special Attacks still will not work. +10% chance to successfully Cook an item when worn, until depleted. The Defence skill increases the player's melee, ranged, and magic evasion rating. The main Combat page has details on the specifics of the max hit, accuracy, and evasion equations the game uses to calculate your stats. - This dungeon has a guide at Volcanic Cave/Guide. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. This means that the encounters are a race against the clock, forcing you to kill the enemy before your affliction stacks get too high. Valve Corporation. Final upgrade of all of the Elite Amulets. Fantastic for killing enemies of all kinds, can be detrimental to how fast the player can collect items due to its high negative doubling. It is one of three skills (along with Hitpoints and Prayer) that is always used when determining a player or monster's Combat Level regardless of what combat style they are strongest with. If your Accuracy Rating is higher than 20K then this attack can't miss. Auto Eat Tier, along with Hitpoints and Damage Reduction controls what content is accessible without a chance of death. Early on, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring basic combat equipment. Rune cost reduction is a bonus which reduces the rune cost of a spell when cast, and is provided by by various items of Equipment (predominantly Staves and Wands). In summary, levels in Attack, Strength, Ranged, Magic and Defence increase your stats based on different equations, but only up to the level cap (99 for the base game, and 120 with ). Melee leveling is split across 3 different skills, Attack, Strength, and Defence. Elerine Spear, which you can get as a drop at the Elerine Battlegrounds of course as a chance drop from defeating the Elerine Warrior as a level 96 monster. +5% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece. Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon. If you're training Strength, use a Scimitar. +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece. Ocean Song and the Slicing Maelstrom Wand can be created by upgrading 100 Ocean Song Fragments and Slicing Maelstrom Wand Shards, respectively. This step's length is variable, as it depends on how much has already been completed, and how optimal/lucky the player is finishing up. Reduces the Body Rune cost of Magic Spells by 1 when equipped as an Off-hand. The Slash and Block styles do not have any such bonus. It should be noted that while UW is listed first, completing the Impending Darkness Event will strictly make this grind faster! +5% Melee Max Hit. scimitar + shield is the best between good dps (scim is fastest type of 1h sword) and defense. Elemental staves can be crafted from elemental runes and logs with Runecrafting or looted from monsters. These tasks can be completed either before or after Into the Mist, and which method you do is up to you. The sections this guide will look into, and roughly how long they will take are as follows: The guide will start with an overview on how combat works, the stats, and what items affect them. Following completion of Into the Mist, you now have access to Dark Waters, the penultimate slayer area and will soon be able to unlock Unhallowed Wasteland. Contents 1 Mechanics 1.1 Attack Styles 1.2 Rune Preservation 1.3 Rune Cost Reduction 2 Alternative Magic 3 Equipment 3.1 Staves 3.2 Wands 3.3 Robes 4 Spells 4.1 Standard Magic 4.2 Curses This is where the Combat Triangle becomes extra important, and ignoring it entirely can be deadly or progress hampering. E tma szerzje jelezte, hogy ez a hozzszls megvlaszolja a tmt. This can be found on multiple items and buffs, including: Two popular external tools are the Combat Simulator and Can I Idle. When equipped with Cape of Prat: +25% Ranged Strength Bonus from Equipment and +25% Ranged Accuracy Rating. Reduces the Lightning Rune cost of Magic Spells by 8 when equipped as a Weapon. Since I can only test what I have available, I cannot guarantee this will be the same across all weapon tiers, armor tiers, combat levels, or enemies. As of v1.1 the site is no longer being updated for anything beyond the base game, however it will still be entirely accurate for players who have not purchased any expansions. scimitar + shield is the best between good dps (scim is fastest type of 1h sword) and defense. However, a higher player Defence level does not reduce the maximum damage dealt by a successful monster attack, instead see: Damage Reduction. On a hit, has a 30% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Magic has two different Attack styles, Magic and Defensive: In general, Defensive is always the most efficient Attack Style to use, as training Defence with Magic uses the least amount of time and damage while remaining efficient. The main difference between any given food sources is the time spent Cooking, Fishing or Farming instead of fighting monsters. Inherits all Superior Skillcape perks. 20 nov, 2022 @ 11:59. It is highly recommend to level all styles to not be in the position where you finished are almost ready to take on a dungeon that requires a specific combat style, and then have to level that skill from level 1 for 2 weeks. Valve Corporation. For example, if the player is wearing both an Ancient Sword and a Ring of Blade Echoes, the player will have a 50% chance of using Life Leach, and a 50% chance of using Blade Echoes. Thanks for the tip. https://wiki.melvoridle.com/index.php?title=Defence&oldid=57235. For melee early game the Ice Sword is a huge upgrade as soon as you hit 40 ATK, and it's pretty easy to get as a 10% drop from Ice Monsters, they only have 500hp and 70 ATK. Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon. 5% Damage Reduction. In the base game, only one item affects the Auto Eat threshold: Auto Eat Efficiency increases the amount of HP healed per piece of food eaten. Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. Item doubling is incredibly powerful as it increases the amount of items received independently of damage dealt or respawn time. The Nature's Call Staff and Nature's Wrath Staff can be created by upgrading monster drops. Prayer Points come from the following sources: As for which Prayers to use, preferably Battleheart and the best combat style prayer available, Piety, Rigour, or Augury. Clearing the Cursed Forest for the Sign of the Stars is of course helpful, but is rather deep into Expansion Combat. Yellow Party Hat: 1 1 1 1 1 1 1 1% 1 1 1 1% +1 Bragging Rights . +15% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. +2% chance to receive an Ash drop while Woodcutting. When you are Slowed or Frozen: +80 Maximum Hitpoints and +3% Damage Reduction. This means that a monster respawning can be considered a guaranteed miss (or two). For stat breakdowns and math, use the Combat Simulator or read the Combat page. slayer level 60 - highlands . The only obstacle on this tier with a net-positive benefit to combat. Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon. Question about the Steam overlay notifications while in-game. When using Combination Runes, look to synergize your staff with any Aurora also being cast, as their rune cost reduction does not apply to Combination Runes. A simplistic order for completing Combat: At this point in the players journey it can be safely assumed that they have unlocked the vast majority of bonuses from Astrology, if the player is just starting in the expansion and hasn't completed Astrology, there are some major benefits that can be obtained from Ashtar and some from Rosaniya that should be picked up as soon as possible. Alternatively: For dungeons, preferably Dragon and the best combat style Tablet available, Minotaur, Centaur, or Witch. This means that a given melee weapon will be most accurate when used in certain styles. As of game version v1.1.1 this mod has not yet been updated to work with the new built in mod manager and is currently not available. You will also need a fairly healthy supply of food, as these Greater Dragons all have the Greater Dragonbreath ability, which deals a large amount of unavoidable damage. Passive: Reflects up to 25% of damage dealt to you (Reflect dmg cannot activate more than once per enemy turn. Reduces the Light, Body and Fire Rune costs of spells by 2 when equipped as an Offhand, and grants access to Tier IV Auroras when equipped. You summon a dragon made of dark clouds that crackles with thunder. +20 minimum damage when using Air Spells per piece, +20 minimum damage when using Water Spells per piece, +5 Minimum Damage when using any elemental spell per piece, +20 minimum damage when using Earth Spells per piece, +20 minimum damage when using Fire Spells per piece. +75 Thieving Stealth when worn, until depleted. All assumed skill levels are equal to the ones required by the set of gear. When equipped with Relentless Fury Ring: +15% chance to increase the length of stuns inflicted by 1 turn and +5% chance to ignore Stuns and Freezes. If your Accuracy Rating is higher than 20K then this attack can't miss. In addition to having different bonuses, each attack style provides XP to a different skill: The Stab attack style also provides +6 hidden Attack level. Reduces the Body Rune cost of Magic Spells by 1 when equipped as an Off-hand. When hit, gain a stack of Leviathan: +5% Reflect Damage and +1% Damage Reduction (Stacks up to 5 times). Avoidable. Any equipment within the Combat Passive Slot will not reduce the rune cost of spells. Reduces the Fire Rune cost of Magic Spells by 5 when equipped as a Weapon. Melvor Idle. Enemies have -5% Damage Reduction. +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance), +1 Bolts produced per action in Fletching, +8 Additional Runes of the same type in Runecrafting, +15% Chance to preserve Summoning Charges, +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails. Cannot be doubled. slayer level 60 - highlands, Thanks guys, I'll farm this one to lvl up my fighting skill (im lvl 54). +100% chance to successfully Cook an item. The player will be given a quota of a random enemy available in that difficulty level. Edit: 2 years later I get a wholesome award for this, thanks. When equipped with Meteorite Spellcaster Ring: +50 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus. While you are here, you will be working to acquire all of the set bonus gear, dropped from each of the UW monsters: - This dungeon has a guide at Impending Darkness Event/Guide. On a hit, has a 10% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Bolts are valuable and difficult to make. It cannot be idled. Raising Magic to Level 120 will unlock the Superior Magic Skillcape for purchase, which quadruples the rune cost reduction of items and provides a +5% Magic Damage Bonus from equipment. Reduces the Light, Body and Fire Rune costs of spells by 2 when equipped as an Offhand, and grants access to Tier IV Auroras when equipped. This does however require a bit more knowledge of how the game works, and is not necessarily recommended. Ultimate Strength Super Human Strength The Calculations The following are the variables and calculation I used to conclude the highest DPS weapons for each attach style (Technically DPM, but just divide by 60 to get the DPS if you REALLY care) All numbers below are based on the Stab attack style with a Rune Scimitar +10% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. The Cloudburst Staff, Lightning Coil 2H Staff, and Ethereal Staff are the only staves that cannot be crafted. This page was last edited on 31 December 2022, at 20:54. This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop. These are long grinds, and may require quite a bit of preparation. I should upgrade bank, runecraft and start magic training. Passive: When hit, lose 5% evasion ratings and gain +1% damage reduction, stacking up to 3 times (lasts until end of fight), Passive: +3% Combat XP. Archaic Magicks are powerful offensive spells that can be cast in place of Standard Magic or Ancient Magicks. Reduces the Calamity Rune cost of Magic Spells by 5 when equipped as a Weapon. These can range from annoying ( Forest of Goo, Arid Plains) to downright progress blocking ( Dark Waters, Unhallowed Wasteland). Q: What Skills can I train while the Event is Paused? Reduces the Infernal Rune cost of Magic Spells by 8 when equipped as a Weapon. When equipped with Bob's Rake: +25% Chance to preserve Compost or Weird Gloop applied to Farming Plots when harvesting. For bolts, anything worse than Emerald Bolts is sellable.